Tuesday, May 24, 2016

Champion Reworks, Poppy, and Self-Righteousness

Champion Reworks

In the game League of Legends, the player controlled characters are known as "champions." On occasion, a champion creates too many problems for the game's balance or makes so little sense conceptually that he/she/it has to be "reworked."

Poppy was one of the original champions, and her abilities were very simple and one-track. Her ultimate, "Diplomatic Immunity," was one of the most overpowered abilities in the game.

She was stale, conceptually uninteresting, and unbalanced; her rework was long overdue.


"Classic Poppy" Original and Reworked
In-game Models (eclypsia.com).
This video explains her balance issues and abilities better than I can, and it was made before the official rework was announced (language warning).

Poppy 

Henceforth: "Old Poppy" will refer to Poppy before Riot reworked her, and "New Poppy" to after. 

Champion reworks, as opposed to lower scale changes, touch nearly every aspect of a champion's identity and game-play. With the Poppy rework, her lore was changed, as were her voice-over and quotes (which modifies personality as well).

I began to play Poppy long before she was reworked. Old Poppy was very intriguing to me because, as concerns both her in-game personality and her role within a team, she seemed both 1 dimensional and 3 dimensional at the same time. She was also one of the few champions to be popularly designated a "hypercarry," (a champion strong enough to win a game by herself if played correctly).


Old Poppy's Champ Select Voiceover in various languages.

Every champion has jokes, dances, and other ornamental features that don't affect game-play. Old Poppy's joke was a perfectly deadpan irony, "Jokes? I don't know any jokes." When they reworked her, this changed drastically to a mess of horribly worded and poorly executed jokes:


Macro-evolution? The Spirit of Vatican II? Whatever it was, Riot did a decent job of preserving the irony of Poppy's original joke even they made her a more bubbly persona.

Poppy and Self-Righteousness

When reworking a champion, Riot endeavors to utilize the input of both their own employees and their players to make a result that's as pleasing as possible to every party.

When discussing Old Poppy's personality some people cheekily asked "What personality?"

That wasn't entirely true, but she was very determined, priggish, and utilitarian. She is an example of the trope of a kind of Crusader who is concerned about doing what's "right," no matter the cost. Her quotes demonstrated at the very least that she took her job seriously:

Upon selection/movement: "Valoran will know harmony."
Movement: "My convictions will not falter!"
Movement: "If it will bring peace."
Attacking: "Fighting is serious business."

Naturally, then, a few people described Old Poppy as "self-righteous."

But was she really?


Self-righteousness is a vice that is tricky to define these days for two reasons: (1) Its reference to "self." and (2) its reference to "righteousness."

By referencing "righteousness" to "self" one can make the definition of righteousness accord with what one believes. In 'Murica, at least, "righteousness" connotes religion, while a technical synonym like "justice" connotes the legal system. It's why unbelievers often call believers "self-righteous," because they perceive that believers think of themselves as superior by virtue of their belief alone.


See?! Also: justness (thesaurus.com).

The perennial Biblical example is contained in the Parable of the Pharisee and the Tax collector (Luke 18:10 onwards), which Jesus told to those who "trusted in themselves that they were righteous, and regarded others with contempt." The Pharisee expects favor from God because of the good he's done, while the tax collector asks pardon from God in spite of the evil he's done. 

To speak now of Old Poppy, she was quite literally unstoppable if she had the power to be. With her old Ultimate, she was able to fight any battle on HER terms. Here, a Korean Poppy Player utilizes the spell to defeat 5 champions by himself (triggered) after his (triggered) team loses a 4 vs 5 fight.                                                           

So, her old ult definitely can be an embodiment of self-righteousness, where she uses real or perceived superiority to shape situations according to her will.

(My Respective Lore Summaries:)
Old Poppy was a blacksmith's daughter and a bit of a tomboy. A general of the kingdom of Demacia ("the good guys") commissioned her father to craft a helm for him and to personally deliver it (It was a father/daughter road trip of sorts). Some Noxian ("the bad guys") assassins learned of the order and killed her father in front of her. She escaped with her life and was finally able complete the delivery after an arduous journey. For this she was honored as the ambassador between Bandle City (home of the yordles) and Demacia.
New Poppy left Bandle City when she grew tired of the happy-go-lucky lifestyle of the yordles. She sought out human settlements until she found one headed by a man named Orlon. Together, they all ended up founding the kingdom of Demacia. When Orlon passed away, he bequeathed his hammer to her and instructed her to guard it until she found one suitable to wield it. She's now known as the "Keeper of the Hammer," and is obsessed with her quest of finding "The Hero" worthy of the weapon. The truth, and it's really quite sappy and "anime," is that she's really the hero she's been looking for all along... 

To answer the question of whether Old Poppy was self-righteous is thus nearly impossible, even with the arguably neutral (italicized) definitions above. We would have to know whether Old Poppy's reference for righteousness was herself, and also whether she used this to look down on others.

Old Poppy was certainly a colder, more austere figure, almost certainly because of the murder of her father at a young age.

New Poppy is, on the contrary, cheerful and happy. Her story is nowhere near as dark as it once was, and she approaches her new calling with an almost childlike self-abasement. Her new champ select quote is: "I'm no hero... just a yordle with a hammer!" Nevertheless, it is a very serious task, as the "Hero of Demacia" is iconic of all that is good in Demacia, the invisible glue which holds that society together.

Self-Righteousness as Sin and Poppy's Rework


Self-righteous attitudes, actions, and dispositions are all sinful in the Christian understanding. God is the ultimate standard of righteousness, and the work of Jesus Christ allows us to measure up to that standard, not our own good works. 

For Poppy, therefore, a personality update and some nice behavioral modifications are not enough to deliver her from potential self-righteousness.

Whether she's the more mundane yordle ambassador to humans which she was, or the archetype of an entire nation which she is, selfish pride is always capable of turning what is noble about the task into something destructive and evil.  

Even the cheerful, happy New Poppy could use her idealistic vision of "The Hero" to deny the Hero if he appeared. If she discovered herself to be the Hero, what a tyrant she could be!

"You're the Hero, Poppy!" "I'm the what?"
(A Hero's Calling. Image Credit: League of Legends Wikia)
Jesus embodies and perfects everything that is good in Poppy's old and updated stories. He's also in no danger of being sinfully self-righteous, for He is God in the flesh. Any Catholic and indeed any Christian should be proud to call Him his Lord, or even, *cringe* his "Hero." 

But take care, for being proud of your faith in Jesus is only ever a few steps away from being proud that you're not like that dirty sinner over there, or being, in an oft misused hyphen: 

                                                                  Self-Righteous.   
Put them in mind to be subject to principalities and powers, to obey magistrates, to be ready to every good work, 2 To speak evil of no man, to be no brawlers, but gentle, shewing all meekness unto all men. 3 For we ourselves also were sometimes foolish, disobedient, deceived, serving diverse lusts and pleasures, living in malice and envy, hateful, and hating one another. 4 But after that the kindness and love of God our Saviour toward man appeared, 5 Not by works of righteousness which we have done, but according to his mercy he saved us, by the washing of regeneration, and renewing of the Holy Ghost; 6 Which he shed on us abundantly through Jesus Christ our Saviour; 7 That being justified by his grace, we should be made heirs according to the hope of eternal life. 
                                  - Titus 3:1-7 KJV 

P.S.

This post wouldn't be complete without the old Lollipoppy splash. Enjoy.


the old to prevent false confidence...
...and the new to prevent despair.



















Saturday, May 14, 2016

What in the World is League of Legends?

As this blog could be interesting even to people who don't play League of Legends, I thought it would be a good idea to make a post about its general game play that could prove useful towards helping such readers more greatly appreciate the Catholic truth that can be illustrated through it.

League of Legends is a video game in the MOBA genre. MOBA stands for "Multiplayer Online Battle Arena," and the DOTA (Defense of the Ancients) series by Valve is the oldest published example. As a genre they are distinguished by many characteristics, but the most important feature for explanatory purposes is the "Battle Arena" itself. The game takes place on a static map where the players themselves (who control "Champions" [aka 'Heroes' in DOTA and HOTS terminology]) fight to accomplish various goals depending on the title or game mode. Within MOBA's all maps tend to have the same conditions for victory: destroy the enemy's Nexus (Ancient, Core, etc. etc.). 

"League of Legends" proper is played on a 5v5 map called Summoner's Rift. The goal is, of course, to destroy the enemy team's nexus, a structure on both of the furthest ends of the map. It's guarded by Towers/Turrets, and the entrances to the bases are also marked by structures called "Inhibitors," each protected by a turret. The map is visible below, and the nexus is the structure below the steps leading from the Fountain, where the champions spawn:
This is an aerial view of an older Summoner's Rift. The basic layout has remained unchanged, though graphically updated, to this day.

As you can see, there are many ways one could go about attacking the enemy's nexus, but you must at least destroy all the structures that lead to it in the given lanes. There are three lanes, Top, Mid, and Bottom, and they all provide a direct path into the enemy's base. 

The nexus, after 1 minute and 30 seconds into a match, spawns tiny creatures called "minions" (aka "creeps") which fight for each team's champions. Most importantly (for this basic explanation), they will attack any enemy Champion which attacks an allied Champion near them, and they help in pushing down the enemy's towers.

Turrets fire on any enemy unit (minion or champion) that enters their range. In addition to being very powerful, they are also well fortified, and you generally need minions to take the shots for you if you want to destroy them. The turrets also act as artificially intelligent teammates, much like minions do. If you do harm to one of their champions, they will attack you, even if your own friendly minions are nearby.

The most effective way to play involves having one champion go top, one champion go mid, 2 champions, a support and a marksman, go bot, and one champion be the team's "jungler"

The jungle is a darkened portion of the map made invisible by the "fog of war." It's just that, a fog. Every square inch of the map is visible and can be scrolled over by any player at any time (The camera does not have to follow your character in a MOBA), but the fog of war makes the jungle and enemy territory invisible, as the the position of enemies within it. The jungler of either team fights neutrally aligned monsters to earn money and experience (experience leads to "level ups" which increase combat effectiveness), just as the laners receive the same by killing enemy minions. This is their primary job, to take advantage of these resources, but their secondary job is to show up in lanes and "gank" for their teammates. A gank is a surprise attack where one team hopes to overpower and kill enemy champions through numbers or another strategic advantage.

The game basically progresses in this way: the laners fight each other, and earn the gold and experience from their minions, and protect their turrets from aggression. The game is moved toward completion by finding various ways to kill, or force away, enemy champions from being able to defend their turrets, so that one team can begin to push them down, and eventually win the game by destroying the nexus.

That's basically it! Anything else I could say is actually deep enough to have some very important Catholic interpretations for future blog posts, and much that has been written has already hinted a lot of future content. As these more game play relevant posts are written, I'll add the appropriate ones to the postscript of this post. Cheers!

This Blog

Welcome!

If you're reading this, you've most likely clicked on the link I provided on Facebook. If you've found this some other way, great!

This post is here to explain the purposes and content of this blog.

League of Legends is an online multiplayer computer game made by Riot Games, a company based in Los Angeles California. It has one of the highest player bases of any online game, and even has a competitive "eSports" scene. But that's enough information about that, if you want to know more about the game and how it works, read my post on it or watch this video.

Recently, I realized that I was playing this game too much, and it among other things was interfering with my life goals. I still enjoy playing it, but in moderation. Having taken a step back from it, however, I realized many things about the game that I either never saw before, or only vaguely understood, when I played for simple amusement.

League of Legends, like many other mundane things in life, is much more than a video game. Or rather, it CAN BE much more than a video game, if you have the eyes to see.

It's life. It's an extolling of virtue and condemnation of vice. It's purgatory. It's the Church militant.
And because of all of this and more, at times it's quite a lot like Jesus Himself!

Those are quite weighty topics, and you may be thinking "How can something like a video game, especially one that wasn't intended to be Christian, be all those things?"

It's because, of the many things man is, he is a moral and religious creature. As St. Paul said to the philosophers in Athens, approvingly quoting a heathen author, "In Him we live and move and have our being," (Acts 17:28 ESV), so man declares the glory of his Creator even when he may deny His existence!

The ancient Greeks taught that Athena was born from the head of Zeus, and they so grasped imperfectly the truth that Jesus Christ, the Word (and Wisdom!) of God, was "born of the Father before all ages." In this way, the developers at Riot Games can (even unwittingly and imperfectly) express the truths of the Catholic Faith through their very popular and well made video game.

The material for posts on this blog will be taken either from the in-game lore, or the various gameplay mechanics and concepts (more concrete examples will be provided as they are written):
  • Vice, virtue, and Christian living in the stories of various characters and lore-related concepts:
                  - Vengefulness in Miss Fortune, Vayne, Graves, Kalista etc.
                  - Humility in Poppy, Tristana, Lee Sin, etc.
                  - The "Institute of War" and the Old Testament
  • Vice, virtue, and Christian living in the competitive aspects of the game itself.
                 - The Seven Deadly Sins and the "Laning Phase"
                 - The concept of "Map Awareness" and the Golden Rule
                 - Humility vs. Pride in the "Marksman (Attack Damage Carry)" role.
  • More abstract, allegorical theological concepts taken from the same:
                - The Ranked Ladder as a symbol of Hell, Purgatory, and Heaven.
                - Winning and losing games as an image of the Church Militant
                - The concept of a "Carry" and how it relates to Christ, Mary, and the Church.

                       
As a last word, I also have a profound interest in Theology, and am even studying for a bachelor's degree in Theology from a Baptist institution, Anderson University! In order to stay sane, I need something fun to do with theology in between all the more tedious reading and school work.

So, even if no one reads this, it will be accomplishing a good task. But for anyone who does, I pray you are edified by what you read.

God's will be done!