Wednesday, November 15, 2017

Patience Attains to All: Camille and St. Teresa of Avila





Let nothing disturb you
Let nothing frighten you
All things are passing
God never changes
Patience attains to all 
Whoever has God
Lacks nothing
God alone suffices.

      Camille is one of the newest champions to grace the Rift and in actuality there is little of apparent similarity between her and St. Teresa. Nevertheless I am taken back to my high school years where in my Historical Theology class we read her miniature biography from the textbook. It said that when she was young she wanted to be married and enjoyed reading about castles, knights, and chivalry. More recently I began to read her biography and there is a funny story about how she and her brother cooked up a plan to get themselves martyred by the Moors in Southern Spain. "We saw how cheaply the vision of God could be purchased." That, however, was not the path selected for the young Teresa.

Autobiography and her Spanish Poem

Camille Champion Design 

But what did any of that have to do with League of Legends? Well, besides the fact that I also don't think Camille is married, she values precision and patience very highly and her design reflects this.
She's focused on dueling opponents with her passive which gives her a shield based on whether her opponent uses primarily physical or magic damage, she's also designed to lock down a single target for her low-range ultimate Hextech Ultimatum which traps the target in a forcefield which denies exit and damages over time for the duration.



If there was ever a champion in League most like her I would pick Elise, because she has a dueling kit with percentage hp magic damage and a stun on her E line skillshot which in theory must be landed to pull off her full damage combo. They also both have quotes about patience... 

Camille's E, hookshot, is also a skillshot which stuns on impact. Camille launches herself off of a wall with her legs and bounces at an angle. It requires good timing to pull her off as a champion:

Patience.

"Patience is THE Virtue"


Hookshot is really the glue which holds her kit together because it guarantees all of her damage from Q and W and puts you in range of R, Hextech Ultimatum. In my mind it is most notable for one of her quotes upon casting the ability: "Patience isn't a virtue. It's THE virtue." 

Now we can argue about whether that's really true; theologically it is in some sense false. Charity is THE virtue. But as St. Thomas Aquinas says, the one who has one virtue has the habits of all virtues, and thus in some other sense Charity and Patience can be reduced to one another. Loving someone means you will be sufficiently patient with them.

Fanaticism the Vice

All is not well in Camille's world, however. Though she says nice things about patience, her patience shows a scary face. She is a vigilante who takes justice into her own hands precisely to execute it faster than the cops. She sees herself as right and for her, her rightness gives her license to enforce that on others at will. "The rules apply to everyone, and order must be preserved."1 This is a vice known as fanaticism and it's difficult to nail down. It is bandied about as a ten cent word to make people feel bad about religious or political fervor more than anything, and yet it DOES exist. It is an abuse of authority or power out of line with one's station in life in matters one may or may not have competency. It's hard to argue with Camille's target selection, but we all know that vigilante justice is unacceptable. No one person can be the judge, the jury, and the executioner, unless of course we are talking about the Man Jesus Christ.

On the contrary, St. Teresa teaches us with her famous poem that God is the best companion along life's journey precisely because He is our constant companion. God never changes. God's justice is also perfect, as are his timings. Ecc. 3:17 St. Teresa understood the need to combat fanaticism in her religious life because she experienced visions of Jesus and Mary that had to be tested under spiritual direction. These things can be of diabolical origin, and Teresa knew well that she could not share them with just anyone. She lived the life of a simple monastic, and slowly arrived at Paradise through patient bearing with all of her crosses: physical, mental, and spiritual. She failed in achieving red martyrdom, but she succeeded in attaining a greater glory proper to herself and her state in life.

If Camille were a Catholic living in the real world she would probably try to put her skills to work in an actual police force and could even change the criminal justice system for the better. Or would she end up saying "to hell with it" and become a nun like St. Teresa? I don't confess to know, but one thing is certain, 

"He who God possesses lacks nothing..."

Sólo Dios basta. 


1 http://na.leagueoflegends.com/en/featured/camille-comic
"Severed Ties" ((C) Riot Games)

 17 And I said in my heart: God shall judge both the just and the wicked, and then shall be the time of every thing.

Wednesday, August 17, 2016

"Not all angels are good..." Champion Morgana and the Demonic Archetype

Today's post is about a very old champion in the League, Morgana, the Fallen Angel.

Her lore is very sparse and she has no more than 9 in-game lines, but both sources of information are very consistent with Catholic Demonology and have created a quite philosophically interesting character.

Everything from her appearance to her lines to her abilities are resplendent of the demonic.

Ghost Bride Morgana, skin (cosmetic modification) based
off of the Central American legend of  'La Llorana'

Morgana Quotes:

Since there are only 9 in total there is no reason not to put them all here:

¡Los haremos sufrir!
(Spanish selection quote, We'll make them suffer!")
Image credit: leagueoflegends.wiki
In addition, here is a relevant lore related quote:

"There is no rest while Kayle's brand of tyranny still exists."

(Kayle is Morgana's sister and represents one side of an angelic conflict in the League of Legends universe, the one that at the very least appears to be the good one)

Demonic Tactics and Characteristics: Garnering Sympathy; Supreme Loneliness; Creating Doubt

As a result of their decision to rebel against God and of their perfect knowledge of the consequences of that course of action, the devil and his angels are forever cut off from that only source of life and communion, God Himself. Combined with their characteristic pride, this means that demons suffer from a severe and insatiable loneliness. 
"Cocytus" Dante's vision of Satan's suffering in Hell, in his "Inferno"
He is forever alone, trapped in his prison of pride and conceit.
He doesn't even notice Dante and Virgil when they walk near him (Credit: wikipedia)
        One of their tactics, therefore, is to arouse sympathy for their plight. Sympathy for the devil makes one doubt God's goodness. "Is God really a cosmic killjoy?" one might be tempted to ask when faced with temptation to a sensibly pleasurable sin. And indeed, The first time Satan ever tempted anyone, he tempted Eve by creating doubt over God's word, "Did God really say..." He called "evil good and good evil," (Is. 5:20) by making God's original command appear evil, while making himself appear good. Riot perhaps unintentionally drew on this when creating Morgana, as she calls her sister Kayle's vision a form of "tyranny" much like the devil tries to characterize the Divine Law. She similarly tries to coax her summoners into a sympathetic relationship by her *commands,* "Feel my pain!" and "Share in my torment!"

The old axiom remains true, "Misery loves company." Miserable humans often attempt to assuage their misery by finding companionship with other miserable people. Here I do not speak of true empathy and communion in suffering but rather of misery in its worst sense, which is to say of "wretchedness." Morgana, and the fallen spirits of this world, also attempt to create similar friendships. Of course, for them, and for any man who pridefully wallows in his own misery precisely because it is HIS, only their pain and torment really matters, because to them, only they matter. 

For if God is not the most important, ain't nobody else gonna be. 


Corruption of Goodness, Truth, and Virtue

Drawing on similar points, I believe Morgana's most interesting line is her /taunt. She stretches out her hand, pointing, and says menacingly, "You too will be judged."

It is a threat, and is clearly meant to inspire fear. It does so, however, in a patently demonic manner: by distorting the truth. Morgana's taunt intends to terrify by creating awareness of sin and judgment, one again with a self-reference. "You too will be judged, as I have been for my so-called 'sins.' For if anyone dares to rebel against the arbitrary tyranny of God, he will most assuredly be damned, as I."

In the Latin American Spanish version of her "Ghost Bride" skin, which is based off of their own legend of "La Llorona" her taunt is, "Suffer as I, in eternal pain!"

The Final Judgment is a reality we all will face, and damnation is a possibility which must always be admitted. To think often of this Judgment, and to have fear of God are good things, and indeed one of the seven gifts of the Holy Spirit spoken of by the Prophet Isaiah. However, thanks to the incarnation, life, death, resurrection, and ascension into heaven of Our Lord Jesus Christ, those who trust in Him and do as they ought in this life need not fear this judgment. The just do not fear a Just Judge. 

To use God's Wrath and Justice as clubs to drive souls to despair of God's Love and Mercy is a demonic tactic as sly as it is common. How often are we driven to despair by our past sins? Or to wallow in shame over a present failing when free forgiveness awaits us in the Sacrament of Confession? This excessive focus on our own weakness can engender a false fear of God, one which is based on a false image of God. Sound familiar? This is the same as the first tactic, in which God is subtly portrayed as the actual evil, and so called "freedom" from His laws and authority as the actual good. 

God's voice calls us to repentance and life, Satan's to despair and death.

Though Morgana is quite a simple, and in the estimation of some even a flat, champion, nevertheless she is an almost perfect literary representation of a fallen angel. 

Thursday, June 2, 2016

How to Navigate This Blog (How posts are categorized):

Hello! If you're reading this, you've probably read my first post introducing this blog and its concept.

This post is here to explain more about the categorization of my posts through Blogger's labeling system.

This should help anyone who is interested in my project to find posts they would more enjoy reading than just mindlessly sorting through more personally boring material once this blog has been around a while. It could also be used to find an older post for resharing or rereading.

"Specifics"

The main categorization label for this blog is a category I've decided to name a "specific." 

This is an exhaustive list, but I may add categories in the future. Below are the categories with explanations.

"Champion Specific"

Posts about one or more specific League of Legends champion(s). This (These) champion(s) may be compared to others in the post briefly, but it is still primarily written about the chosen champion(s).

"Game Design Specific"

Posts about specific concepts relating to the game's design and development. 

"Gameplay Specific"

Posts containing specific information about the game proper and the strategies involved. This category will include discussions of the "meta (Most effective tactics available),"

"Lore Specific"

Posts which draw upon the official Lore of League of Legends to make their point. Posts analyzing champion quotes will count as Lore Specific.

"Morality Specific"

For specifically moral discussions regarding sin, vice and virtue.

"Theology Specific"

For when specific theological doctrines are discussed. 

"Scripture/Tradition Specific"

For when Scriptural themes, books, authors, figures, etc. have a special place in the post. Includes obviously the tradition of the Church, Christian life, Church History, Hagiography, etc.

"Examples," "Concepts," etc.

The second and final category of my labeling system is for examples, concepts, and the like within the "Specific" categories.

They can be as vague or concrete as needed, but vagaries will generally be accompanied by more concrete concepts.

Conclusion, with Example Post

That's about it! I think it's a reasonably simple method, and this post probably isn't even entirely necessary for readers to figure out the directions they'll want to go when they discover this blog down the road. This is mostly for my benefit so I understand the method in my madness, and thus I will also include an example of a categorized post.

Let's say the post is entitled: "Garen and Samson"

The post is about how the champion, Garen, is similar to the biblical Judge, Samson. I talk about the virtue of patriotism and how Garen's loyalty to Demacia, its people and its king is similar to Samson's loyalty to Israel and her people unto his ultimate death. I compare Garen's strongly implied flings with the Noxian assassin Katarina to Samson's temptation at the hands of the Philistine Delilah, and say that loyalty to God and Country should always be prioritized over romantic and sexual temptations. The End.

The Post is "Champion Specific, Garen, Katarina" because the post is specifically about Garen, and Katarina is used and makes an important moral point about Garen's human weaknesses. The post is "Scripture/Tradition Specific, Samson, Delilah, Judges" because alongside moral and theological considerations, the biblical person of Samson is being compared with the champion Garen, and Katarina and Delilah are compared as their respective femme fatales. The period and book of the Judges is important too, so it is added. The post is "Morality Specific, patriotism, chastity, lust, prioritization" there are many more moral concepts that could be added but these are at my discretion. No strictly theological doctrine or dogma is considered, so "Theological Specific" is left out, as is everything else.

Categorization remains completely at my discretion. If you think something should be categorized that I have not categorized, feel free to let me know and I will take it into consideration. 

Thank you!


Tuesday, May 24, 2016

Champion Reworks, Poppy, and Self-Righteousness

Champion Reworks

In the game League of Legends, the player controlled characters are known as "champions." On occasion, a champion creates too many problems for the game's balance or makes so little sense conceptually that he/she/it has to be "reworked."

Poppy was one of the original champions, and her abilities were very simple and one-track. Her ultimate, "Diplomatic Immunity," was one of the most overpowered abilities in the game.

She was stale, conceptually uninteresting, and unbalanced; her rework was long overdue.


"Classic Poppy" Original and Reworked
In-game Models (eclypsia.com).
This video explains her balance issues and abilities better than I can, and it was made before the official rework was announced (language warning).

Poppy 

Henceforth: "Old Poppy" will refer to Poppy before Riot reworked her, and "New Poppy" to after. 

Champion reworks, as opposed to lower scale changes, touch nearly every aspect of a champion's identity and game-play. With the Poppy rework, her lore was changed, as were her voice-over and quotes (which modifies personality as well).

I began to play Poppy long before she was reworked. Old Poppy was very intriguing to me because, as concerns both her in-game personality and her role within a team, she seemed both 1 dimensional and 3 dimensional at the same time. She was also one of the few champions to be popularly designated a "hypercarry," (a champion strong enough to win a game by herself if played correctly).


Old Poppy's Champ Select Voiceover in various languages.

Every champion has jokes, dances, and other ornamental features that don't affect game-play. Old Poppy's joke was a perfectly deadpan irony, "Jokes? I don't know any jokes." When they reworked her, this changed drastically to a mess of horribly worded and poorly executed jokes:


Macro-evolution? The Spirit of Vatican II? Whatever it was, Riot did a decent job of preserving the irony of Poppy's original joke even they made her a more bubbly persona.

Poppy and Self-Righteousness

When reworking a champion, Riot endeavors to utilize the input of both their own employees and their players to make a result that's as pleasing as possible to every party.

When discussing Old Poppy's personality some people cheekily asked "What personality?"

That wasn't entirely true, but she was very determined, priggish, and utilitarian. She is an example of the trope of a kind of Crusader who is concerned about doing what's "right," no matter the cost. Her quotes demonstrated at the very least that she took her job seriously:

Upon selection/movement: "Valoran will know harmony."
Movement: "My convictions will not falter!"
Movement: "If it will bring peace."
Attacking: "Fighting is serious business."

Naturally, then, a few people described Old Poppy as "self-righteous."

But was she really?


Self-righteousness is a vice that is tricky to define these days for two reasons: (1) Its reference to "self." and (2) its reference to "righteousness."

By referencing "righteousness" to "self" one can make the definition of righteousness accord with what one believes. In 'Murica, at least, "righteousness" connotes religion, while a technical synonym like "justice" connotes the legal system. It's why unbelievers often call believers "self-righteous," because they perceive that believers think of themselves as superior by virtue of their belief alone.


See?! Also: justness (thesaurus.com).

The perennial Biblical example is contained in the Parable of the Pharisee and the Tax collector (Luke 18:10 onwards), which Jesus told to those who "trusted in themselves that they were righteous, and regarded others with contempt." The Pharisee expects favor from God because of the good he's done, while the tax collector asks pardon from God in spite of the evil he's done. 

To speak now of Old Poppy, she was quite literally unstoppable if she had the power to be. With her old Ultimate, she was able to fight any battle on HER terms. Here, a Korean Poppy Player utilizes the spell to defeat 5 champions by himself (triggered) after his (triggered) team loses a 4 vs 5 fight.                                                           

So, her old ult definitely can be an embodiment of self-righteousness, where she uses real or perceived superiority to shape situations according to her will.

(My Respective Lore Summaries:)
Old Poppy was a blacksmith's daughter and a bit of a tomboy. A general of the kingdom of Demacia ("the good guys") commissioned her father to craft a helm for him and to personally deliver it (It was a father/daughter road trip of sorts). Some Noxian ("the bad guys") assassins learned of the order and killed her father in front of her. She escaped with her life and was finally able complete the delivery after an arduous journey. For this she was honored as the ambassador between Bandle City (home of the yordles) and Demacia.
New Poppy left Bandle City when she grew tired of the happy-go-lucky lifestyle of the yordles. She sought out human settlements until she found one headed by a man named Orlon. Together, they all ended up founding the kingdom of Demacia. When Orlon passed away, he bequeathed his hammer to her and instructed her to guard it until she found one suitable to wield it. She's now known as the "Keeper of the Hammer," and is obsessed with her quest of finding "The Hero" worthy of the weapon. The truth, and it's really quite sappy and "anime," is that she's really the hero she's been looking for all along... 

To answer the question of whether Old Poppy was self-righteous is thus nearly impossible, even with the arguably neutral (italicized) definitions above. We would have to know whether Old Poppy's reference for righteousness was herself, and also whether she used this to look down on others.

Old Poppy was certainly a colder, more austere figure, almost certainly because of the murder of her father at a young age.

New Poppy is, on the contrary, cheerful and happy. Her story is nowhere near as dark as it once was, and she approaches her new calling with an almost childlike self-abasement. Her new champ select quote is: "I'm no hero... just a yordle with a hammer!" Nevertheless, it is a very serious task, as the "Hero of Demacia" is iconic of all that is good in Demacia, the invisible glue which holds that society together.

Self-Righteousness as Sin and Poppy's Rework


Self-righteous attitudes, actions, and dispositions are all sinful in the Christian understanding. God is the ultimate standard of righteousness, and the work of Jesus Christ allows us to measure up to that standard, not our own good works. 

For Poppy, therefore, a personality update and some nice behavioral modifications are not enough to deliver her from potential self-righteousness.

Whether she's the more mundane yordle ambassador to humans which she was, or the archetype of an entire nation which she is, selfish pride is always capable of turning what is noble about the task into something destructive and evil.  

Even the cheerful, happy New Poppy could use her idealistic vision of "The Hero" to deny the Hero if he appeared. If she discovered herself to be the Hero, what a tyrant she could be!

"You're the Hero, Poppy!" "I'm the what?"
(A Hero's Calling. Image Credit: League of Legends Wikia)
Jesus embodies and perfects everything that is good in Poppy's old and updated stories. He's also in no danger of being sinfully self-righteous, for He is God in the flesh. Any Catholic and indeed any Christian should be proud to call Him his Lord, or even, *cringe* his "Hero." 

But take care, for being proud of your faith in Jesus is only ever a few steps away from being proud that you're not like that dirty sinner over there, or being, in an oft misused hyphen: 

                                                                  Self-Righteous.   
Put them in mind to be subject to principalities and powers, to obey magistrates, to be ready to every good work, 2 To speak evil of no man, to be no brawlers, but gentle, shewing all meekness unto all men. 3 For we ourselves also were sometimes foolish, disobedient, deceived, serving diverse lusts and pleasures, living in malice and envy, hateful, and hating one another. 4 But after that the kindness and love of God our Saviour toward man appeared, 5 Not by works of righteousness which we have done, but according to his mercy he saved us, by the washing of regeneration, and renewing of the Holy Ghost; 6 Which he shed on us abundantly through Jesus Christ our Saviour; 7 That being justified by his grace, we should be made heirs according to the hope of eternal life. 
                                  - Titus 3:1-7 KJV 

P.S.

This post wouldn't be complete without the old Lollipoppy splash. Enjoy.


the old to prevent false confidence...
...and the new to prevent despair.



















Saturday, May 14, 2016

What in the World is League of Legends?

As this blog could be interesting even to people who don't play League of Legends, I thought it would be a good idea to make a post about its general game play that could prove useful towards helping such readers more greatly appreciate the Catholic truth that can be illustrated through it.

League of Legends is a video game in the MOBA genre. MOBA stands for "Multiplayer Online Battle Arena," and the DOTA (Defense of the Ancients) series by Valve is the oldest published example. As a genre they are distinguished by many characteristics, but the most important feature for explanatory purposes is the "Battle Arena" itself. The game takes place on a static map where the players themselves (who control "Champions" [aka 'Heroes' in DOTA and HOTS terminology]) fight to accomplish various goals depending on the title or game mode. Within MOBA's all maps tend to have the same conditions for victory: destroy the enemy's Nexus (Ancient, Core, etc. etc.). 

"League of Legends" proper is played on a 5v5 map called Summoner's Rift. The goal is, of course, to destroy the enemy team's nexus, a structure on both of the furthest ends of the map. It's guarded by Towers/Turrets, and the entrances to the bases are also marked by structures called "Inhibitors," each protected by a turret. The map is visible below, and the nexus is the structure below the steps leading from the Fountain, where the champions spawn:
This is an aerial view of an older Summoner's Rift. The basic layout has remained unchanged, though graphically updated, to this day.

As you can see, there are many ways one could go about attacking the enemy's nexus, but you must at least destroy all the structures that lead to it in the given lanes. There are three lanes, Top, Mid, and Bottom, and they all provide a direct path into the enemy's base. 

The nexus, after 1 minute and 30 seconds into a match, spawns tiny creatures called "minions" (aka "creeps") which fight for each team's champions. Most importantly (for this basic explanation), they will attack any enemy Champion which attacks an allied Champion near them, and they help in pushing down the enemy's towers.

Turrets fire on any enemy unit (minion or champion) that enters their range. In addition to being very powerful, they are also well fortified, and you generally need minions to take the shots for you if you want to destroy them. The turrets also act as artificially intelligent teammates, much like minions do. If you do harm to one of their champions, they will attack you, even if your own friendly minions are nearby.

The most effective way to play involves having one champion go top, one champion go mid, 2 champions, a support and a marksman, go bot, and one champion be the team's "jungler"

The jungle is a darkened portion of the map made invisible by the "fog of war." It's just that, a fog. Every square inch of the map is visible and can be scrolled over by any player at any time (The camera does not have to follow your character in a MOBA), but the fog of war makes the jungle and enemy territory invisible, as the the position of enemies within it. The jungler of either team fights neutrally aligned monsters to earn money and experience (experience leads to "level ups" which increase combat effectiveness), just as the laners receive the same by killing enemy minions. This is their primary job, to take advantage of these resources, but their secondary job is to show up in lanes and "gank" for their teammates. A gank is a surprise attack where one team hopes to overpower and kill enemy champions through numbers or another strategic advantage.

The game basically progresses in this way: the laners fight each other, and earn the gold and experience from their minions, and protect their turrets from aggression. The game is moved toward completion by finding various ways to kill, or force away, enemy champions from being able to defend their turrets, so that one team can begin to push them down, and eventually win the game by destroying the nexus.

That's basically it! Anything else I could say is actually deep enough to have some very important Catholic interpretations for future blog posts, and much that has been written has already hinted a lot of future content. As these more game play relevant posts are written, I'll add the appropriate ones to the postscript of this post. Cheers!

This Blog

Welcome!

If you're reading this, you've most likely clicked on the link I provided on Facebook. If you've found this some other way, great!

This post is here to explain the purposes and content of this blog.

League of Legends is an online multiplayer computer game made by Riot Games, a company based in Los Angeles California. It has one of the highest player bases of any online game, and even has a competitive "eSports" scene. But that's enough information about that, if you want to know more about the game and how it works, read my post on it or watch this video.

Recently, I realized that I was playing this game too much, and it among other things was interfering with my life goals. I still enjoy playing it, but in moderation. Having taken a step back from it, however, I realized many things about the game that I either never saw before, or only vaguely understood, when I played for simple amusement.

League of Legends, like many other mundane things in life, is much more than a video game. Or rather, it CAN BE much more than a video game, if you have the eyes to see.

It's life. It's an extolling of virtue and condemnation of vice. It's purgatory. It's the Church militant.
And because of all of this and more, at times it's quite a lot like Jesus Himself!

Those are quite weighty topics, and you may be thinking "How can something like a video game, especially one that wasn't intended to be Christian, be all those things?"

It's because, of the many things man is, he is a moral and religious creature. As St. Paul said to the philosophers in Athens, approvingly quoting a heathen author, "In Him we live and move and have our being," (Acts 17:28 ESV), so man declares the glory of his Creator even when he may deny His existence!

The ancient Greeks taught that Athena was born from the head of Zeus, and they so grasped imperfectly the truth that Jesus Christ, the Word (and Wisdom!) of God, was "born of the Father before all ages." In this way, the developers at Riot Games can (even unwittingly and imperfectly) express the truths of the Catholic Faith through their very popular and well made video game.

The material for posts on this blog will be taken either from the in-game lore, or the various gameplay mechanics and concepts (more concrete examples will be provided as they are written):
  • Vice, virtue, and Christian living in the stories of various characters and lore-related concepts:
                  - Vengefulness in Miss Fortune, Vayne, Graves, Kalista etc.
                  - Humility in Poppy, Tristana, Lee Sin, etc.
                  - The "Institute of War" and the Old Testament
  • Vice, virtue, and Christian living in the competitive aspects of the game itself.
                 - The Seven Deadly Sins and the "Laning Phase"
                 - The concept of "Map Awareness" and the Golden Rule
                 - Humility vs. Pride in the "Marksman (Attack Damage Carry)" role.
  • More abstract, allegorical theological concepts taken from the same:
                - The Ranked Ladder as a symbol of Hell, Purgatory, and Heaven.
                - Winning and losing games as an image of the Church Militant
                - The concept of a "Carry" and how it relates to Christ, Mary, and the Church.

                       
As a last word, I also have a profound interest in Theology, and am even studying for a bachelor's degree in Theology from a Baptist institution, Anderson University! In order to stay sane, I need something fun to do with theology in between all the more tedious reading and school work.

So, even if no one reads this, it will be accomplishing a good task. But for anyone who does, I pray you are edified by what you read.

God's will be done!